

Use this or Nemesis not bothĪNNA - The Anatomically Correct Wild Life Replacerīuxom Wench Yuriana -Tank Healer Support Follower- and Captured Wenches QuestsĬHSBHC v3 and ADM - BBP TBBP Nude Body replacers-Ĭirilla (Ciri) Fiona Elen Riannon - Witcher 3 Voiced Follower - Japanese Voice PatchĬode Artemisia - Over Powered Human Cyborg FollowerĬough in your hands Not my face - Tweaked generic idle chatter with animation Recommended - Hair and body physics don't work without itĪkaviri Martial art- Oriental swordsmanship reduxĪngel And Fallen Race Beta 2.0 Mod And FixĪnimated Armoury - New Weapons with animations Use o Nemesis ou FNIS, um dos dois é necessário.ĢHS - Two-handed sword animations for a Knight Any help is appreciated.(PT-BR) Immersive Interactions - Animated Actions - Traducao I've been searching the internet for hours to no avail.

Ticked Groovtama's alt animation and the skeleton arm fix.ĭo I have to install every mod on their own and then activate XP32 Extended, or are they included inside the mod ? (Base Animation - Dual) Ran the FNIS Patcher from MO by creating executable and ran the program in admin mod from the folder directory prior to.

Loaded the patch at the very bottom of my load order on both panes. Ran the Dual Sheath Patcher from inside MO by creating an executable. Made sure it was not overwritten by other skeletons (Ragdolls) Did not select the buggy two handed drawing animation in 1st person for testing purposes. XP32 Extended through the Fomod installer. Activated both RaceMenu.esm and RaceMenuPlugin.esm Basic non-conflicting mods like SkyUI, OneTweak, Alternate Start, etc. I'm now only having trouble with FSM's Two-Handed edge up at the hip No longer drawing in circular motion (forgot to reactivate weapon placement specific animation in the first option)
